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Health check for your tech

Posted on July 16, 2015

Check out our smartphones Keeping tabs on your technology is something you should remain vigilant about. Especially for…

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Gaming on the NBN: Why you should upgrade when it arrives

Posted on July 30, 2015

Visit games.on.net today games.on.net is the gaming portal for all iiNet Group customers. Visit games.on.net for all…

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Helping the community through partnerships

Posted on July 17, 2015

We like to think we’re a friendly bunch here at iiNet and there’s nothing we love more…

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Taking the perfect selfie

Posted on July 27, 2015

Check out our smartphones It’s difficult to pinpoint the exact moment in time the word selfie found…

From games.on.net

DOOM: We go hands-on with id’s breakneck-speed bloodbathDOOM: We go hands-on with id’s breakneck-speed bloodbath

Doom 3 was a surprisingly slower-paced sequel to fast-paced predecessors. It emphasised horror and had just as many troughs as it did peaks. You should absolutely not expect that kind of treatment of the material with id Software’s 2016 take on Doom. It’s fast as hell and has distilled a lot of what was great about the first two games in the series, splicing it into an unholy union of old-school mechanics and contemporary design. In terms of multiplayer, it’s more Strogg than hell spawn, borrowing heavily from id’s other big dormant shooter IP, Quake, while simultaneously cheekily appropriating from Quake’s biggest foe, Unreal. Doom’s single-player is mostly under wraps in terms of the story – although the team hinted at the story being on par with the first two games – but the multiplayer was fair game for us to get our hands on at QuakeCon 2015.

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